Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Vanderpool vs Jackx

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Vanderpool

#1525115459 Brazil CrossPlatform

Juri

Juri

LP 9029

Gold 1

Jackx

#1562999515 Other CrossPlatform

Alex

Alex

LP 15118

Platinum 2

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Vanderpool vs Alex

75% 3–1 over 4 games

Jackx vs Juri

0% 0–5 over 5 games

Selected character all recorded games on the chosen character

Juri Alex
LP 9029 Current rating LP 15118
71 Games 100
33–38 Record 50–50
46% Win rate 50%
2L Current streak 4L
46% Clutch (deciders) 56%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Vanderpool Jackx
0% Drive Rush (cancel) 0%
4% Drive Rush (parry) 4%
68% Overdrive arts 27%
9% Drive Impact 29%
7% Drive Guard 5%
0% Drive Reversal 0%
13% Other 34%

Super gauge spend share of SA meter spent by level

70% Super Art I 43%
6% Super Art II 13%
16% Super Art III 20%
9% Critical Art 23%

Offense (avg per battle)

0.8 Drive Impacts 1.9
0.9 Drive Parries 0
0.1 Drive Reversals 0
0 Perfect Parries 0
0.5 Punish counters 1.2
3.7 Throws 3.9
0.3 Throw techs 0.2
0 Burnouts inflicted 0

Taken (avg per battle)

1.4 Drive Impacts taken 1.2
0.7 Punish counters taken 0.9
1.9 Throws taken 2.6
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

7.7 Cornering opponent (s) 3.5
4.6 Time cornered (s) 4.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.