Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Vanderpool vs Deus cria eumat

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Vanderpool

#1525115459 Brazil CrossPlatform

Juri

Juri

LP 9029

Gold 1

Deus cria eumat

#2042639284 Brazil Steam

C. Viper

C. Viper

LP 19963

Diamond 1

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Vanderpool vs C. Viper

0% 0–4 over 4 games

Deus cria eumat vs Juri

No recorded games into Juri.

Selected character all recorded games on the chosen character

Juri C. Viper
LP 9029 Current rating LP 19963
71 Games 0
33–38 Record 0–0
46% Win rate
2L Current streak
46% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Vanderpool Deus cria eumat
0% Drive Rush (cancel) 1%
4% Drive Rush (parry) 6%
68% Overdrive arts 14%
9% Drive Impact 11%
7% Drive Guard 13%
0% Drive Reversal 2%
13% Other 52%

Super gauge spend share of SA meter spent by level

70% Super Art I 29%
6% Super Art II 30%
16% Super Art III 24%
9% Critical Art 16%

Offense (avg per battle)

0.8 Drive Impacts 1.2
0.9 Drive Parries 1.6
0.1 Drive Reversals 0.2
0 Perfect Parries 0.2
0.5 Punish counters 0.7
3.7 Throws 1.7
0.3 Throw techs 0.5
0 Burnouts inflicted 0.1

Taken (avg per battle)

1.4 Drive Impacts taken 1.3
0.7 Punish counters taken 0.7
1.9 Throws taken 3.6
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

7.7 Cornering opponent (s) 4.9
4.6 Time cornered (s) 9.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.