abrmartins vs Vanderpool
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2084980929
#1525115459
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
abrmartins vs Juri
No recorded games into Juri.
Vanderpool vs Mai
37% 3–5 over 8 games
Selected character all recorded games on the chosen character
| Mai | Juri | |
|---|---|---|
| LP 5630 | Current rating | LP 9029 |
| 0 | Games | 71 |
| 0–0 | Record | 33–38 |
| — | Win rate | 46% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| abrmartins | Vanderpool | |
|---|---|---|
| 0% | Drive Rush (cancel) | 0% |
| 0% | Drive Rush (parry) | 4% |
| 37% | Overdrive arts | 68% |
| 23% | Drive Impact | 9% |
| 6% | Drive Guard | 7% |
| 6% | Drive Reversal | 0% |
| 28% | Other | 13% |
Super gauge spend share of SA meter spent by level
| 78% | Super Art I | 70% |
|---|---|---|
| 4% | Super Art II | 6% |
| 12% | Super Art III | 16% |
| 6% | Critical Art | 9% |
Offense (avg per battle)
| 2.1 | Drive Impacts | 0.8 |
|---|---|---|
| 1 | Drive Parries | 0.9 |
| 0.7 | Drive Reversals | 0.1 |
| 0 | Perfect Parries | 0 |
| 1.4 | Punish counters | 0.5 |
| 1.4 | Throws | 3.7 |
| 0.1 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 2.4 | Drive Impacts taken | 1.4 |
|---|---|---|
| 1.3 | Punish counters taken | 0.7 |
| 2.5 | Throws taken | 1.9 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.7 | Cornering opponent (s) | 7.7 |
|---|---|---|
| 3.1 | Time cornered (s) | 4.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Silver 1
Gold 1