Vanderpool vs bad mistake
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1525115459
#2543746277
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Vanderpool vs C. Viper
0% 0–4 over 4 games
bad mistake vs Juri
No recorded games into Juri.
Selected character all recorded games on the chosen character
| Juri | C. Viper | |
|---|---|---|
| LP 9029 | Current rating | LP 20382 |
| 71 | Games | 0 |
| 33–38 | Record | 0–0 |
| 46% | Win rate | — |
| 2L | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Vanderpool | bad mistake | |
|---|---|---|
| 0% | Drive Rush (cancel) | 0% |
| 4% | Drive Rush (parry) | 7% |
| 68% | Overdrive arts | 3% |
| 9% | Drive Impact | 11% |
| 7% | Drive Guard | 11% |
| 0% | Drive Reversal | 0% |
| 13% | Other | 68% |
Super gauge spend share of SA meter spent by level
| 70% | Super Art I | 31% |
|---|---|---|
| 6% | Super Art II | 21% |
| 16% | Super Art III | 33% |
| 9% | Critical Art | 15% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.7 |
|---|---|---|
| 0.9 | Drive Parries | 0.7 |
| 0.1 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.1 |
| 0.5 | Punish counters | 0.4 |
| 3.7 | Throws | 1.3 |
| 0.3 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 1.4 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.7 | Punish counters taken | 0.3 |
| 1.9 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.7 | Cornering opponent (s) | 8 |
|---|---|---|
| 4.6 | Time cornered (s) | 5.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Gold 1
Diamond 2