Diegomel vs Cyborg
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
4
5 recorded matches between them
Diegomel vs Ryu
38%
7–11 over 18 games
Cyborg vs Ingrid
50%
4–4 over 8 games
Selected character all recorded games on the chosen character
| Ingrid |
|
Ryu |
| LP 12338 |
Current rating |
LP 11413 |
| 100 |
Games |
100 |
| 40–60 |
Record |
36–64 |
| 40% |
Win rate |
36% |
| 1L |
Current streak |
3W |
| 45% |
Clutch (deciders) |
44% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Diegomel |
|
Cyborg |
|
1%
|
Drive Rush (cancel) |
2%
|
|
1%
|
Drive Rush (parry) |
0%
|
|
55%
|
Overdrive arts |
57%
|
|
9%
|
Drive Impact |
28%
|
|
9%
|
Drive Guard |
1%
|
|
2%
|
Drive Reversal |
0%
|
|
23%
|
Other |
12%
|
Super gauge spend share of SA meter spent by level
|
62%
|
Super Art I |
0%
|
|
12%
|
Super Art II |
100%
|
|
21%
|
Super Art III |
0%
|
|
5%
|
Critical Art |
0%
|
Offense (avg per battle)
| 0.8 |
Drive Impacts |
2.7 |
| 2.5 |
Drive Parries |
0.1 |
| 0.2 |
Drive Reversals |
0 |
| 0 |
Perfect Parries |
0 |
| 0.5 |
Punish counters |
1.8 |
| 3.5 |
Throws |
1.5 |
| 0.5 |
Throw techs |
0.3 |
| 0 |
Burnouts inflicted |
0 |
Taken (avg per battle)
| 1.1 |
Drive Impacts taken |
1.8 |
| 0.9 |
Punish counters taken |
1.4 |
| 3 |
Throws taken |
2.3 |
| 0 |
Burnouts suffered |
0.2 |
Positioning (avg per battle)
| 5.7 |
Cornering opponent (s) |
4.5 |
| 5.5 |
Time cornered (s) |
15.6 |
Common opponents players both have faced, and how each did
Recorded matches Diegomel's point of view