Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Food_Rez vs chacon503

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Food_Rez

#1688098196 United States Steam

JP

JP

MR 1604

Master

chacon503

#1531106436 El Salvador Steam

Luke

Luke

MR 1665

Master

Luke

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Food_Rez vs Luke

No recorded games into Luke.

chacon503 vs JP

No recorded games into JP.

Selected character all recorded games on the chosen character

JP Luke
MR 1604 Current rating MR 1665
0 Games 96
0–0 Record 53–43
Win rate 55%
Current streak 4W
Clutch (deciders) 53%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Food_Rez chacon503
29% Drive Rush (cancel) 53%
11% Drive Rush (parry) 0%
12% Overdrive arts 15%
2% Drive Impact 1%
17% Drive Guard 9%
3% Drive Reversal 0%
25% Other 22%

Super gauge spend share of SA meter spent by level

11% Super Art I 27%
18% Super Art II 20%
52% Super Art III 36%
18% Critical Art 17%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.9 Drive Parries 2.5
0.4 Drive Reversals 0
0.5 Perfect Parries 0.3
0.2 Punish counters 0.1
1.3 Throws 2.2
0.4 Throw techs 0.3
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.3 Drive Impacts taken 0.6
0.2 Punish counters taken 0.3
2.4 Throws taken 2.8
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

8.9 Cornering opponent (s) 12.7
12.2 Time cornered (s) 8.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.