Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

dancingphlower vs fompers

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
dancingphlower

#2678492736 United States CrossPlatform

Ryu

Ryu

LP 17681

Platinum 4

fompers

#1531292698 United States CrossPlatform

Dee Jay

Dee Jay

LP 19705

Diamond 1

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

dancingphlower vs Dee Jay

No recorded games into Dee Jay.

fompers vs Ryu

16% 2–10 over 12 games

Selected character all recorded games on the chosen character

Ryu Dee Jay
LP 17681 Current rating LP 19705
0 Games 81
0–0 Record 29–52
Win rate 35%
Current streak 2L
Clutch (deciders) 46%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

dancingphlower fompers
0% Drive Rush (cancel) 48%
1% Drive Rush (parry) 1%
72% Overdrive arts 16%
4% Drive Impact 6%
1% Drive Guard 6%
0% Drive Reversal 0%
22% Other 23%

Super gauge spend share of SA meter spent by level

16% Super Art I 21%
53% Super Art II 6%
17% Super Art III 38%
14% Critical Art 34%

Offense (avg per battle)

0.3 Drive Impacts 0.6
0 Drive Parries 1
0 Drive Reversals 0
0 Perfect Parries 0.2
0.2 Punish counters 0.3
1.7 Throws 1.2
0.4 Throw techs 0.1
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.7 Drive Impacts taken 1
0.3 Punish counters taken 0.4
1.9 Throws taken 2.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

6.2 Cornering opponent (s) 4.1
7.7 Time cornered (s) 6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.