Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

El zirax vs SLiVEX

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
El zirax

#2466453225 Mexico CrossPlatform

Ryu

Ryu

MR 1618

Master

SLiVEX

#1538581812 United States CrossPlatform

Ken

Ken

MR 1537

Master

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

El zirax vs Ken

No recorded games into Ken.

SLiVEX vs Ryu

80% 4–1 over 5 games

Selected character all recorded games on the chosen character

Ryu Ken
MR 1618 Current rating MR 1537
0 Games 100
0–0 Record 51–49
Win rate 51%
Current streak 2W
Clutch (deciders) 51%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

El zirax SLiVEX
35% Drive Rush (cancel) 13%
6% Drive Rush (parry) 1%
18% Overdrive arts 47%
3% Drive Impact 7%
15% Drive Guard 7%
0% Drive Reversal 0%
23% Other 26%

Super gauge spend share of SA meter spent by level

50% Super Art I 5%
21% Super Art II 5%
21% Super Art III 54%
7% Critical Art 35%

Offense (avg per battle)

0.3 Drive Impacts 0.5
2.8 Drive Parries 1.6
0 Drive Reversals 0
0.5 Perfect Parries 0.4
0.1 Punish counters 0.3
1.9 Throws 0.9
0.1 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.7
0.4 Punish counters taken 0.5
1.9 Throws taken 1.4
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.5 Cornering opponent (s) 10.3
10.3 Time cornered (s) 7.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.