Jojo vs DeeDeeGee
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
0
–
1
1 recorded match between them
Jojo vs Ken
6% 1–14 over 15 games
DeeDeeGee vs Ken
100% 4–0 over 4 games
Selected character all recorded games on the chosen character
| Ken | Ken | |
|---|---|---|
| LP 12577 | Current rating | LP 14298 |
| 255 | Games | 55 |
| 108–147 | Record | 34–21 |
| 42% | Win rate | 61% |
| 2L | Current streak | 7W |
| 40% | Clutch (deciders) | 62% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Jojo | DeeDeeGee | |
|---|---|---|
| 2% | Drive Rush (cancel) | 14% |
| 0% | Drive Rush (parry) | 4% |
| 64% | Overdrive arts | 31% |
| 10% | Drive Impact | 11% |
| 2% | Drive Guard | 8% |
| 2% | Drive Reversal | 0% |
| 20% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 6% | Super Art I | 15% |
|---|---|---|
| 82% | Super Art II | 9% |
| 9% | Super Art III | 55% |
| 2% | Critical Art | 21% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 1.1 |
|---|---|---|
| 0.5 | Drive Parries | 1.5 |
| 0.2 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.2 |
| 0.5 | Punish counters | 0.8 |
| 0.6 | Throws | 1 |
| 0.1 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 1.2 | Drive Impacts taken | 1.2 |
|---|---|---|
| 0.7 | Punish counters taken | 0.8 |
| 1.5 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 3.7 | Cornering opponent (s) | 5.5 |
|---|---|---|
| 5.9 | Time cornered (s) | 8.1 |
Common opponents players both have faced, and how each did
Recorded matches Jojo's point of view
| When | Jojo | Score | DeeDeeGee | Result |
|---|---|---|---|---|
| 29d ago |
Ken
|
1–2 |
Ken
|
LOSS |
Gold 5
Platinum 2
Ryu
Terry