Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

iUnderstandItNw vs DanStayGdUp

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
iUnderstandItNw

#1543396023 United States Steam

Luke

Luke

MR 1957

Master

DanStayGdUp

#1976651377 Nigeria CrossPlatform

Edmond Honda

Edmond Honda

MR 1510

Master

Edmond Honda

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

iUnderstandItNw vs Edmond Honda

66% 2–1 over 3 games

DanStayGdUp vs Luke

No recorded games into Luke.

Selected character all recorded games on the chosen character

Luke Edmond Honda
MR 1957 Current rating MR 1510
110 Games 0
59–51 Record 0–0
53% Win rate
4W Current streak
52% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

iUnderstandItNw DanStayGdUp
40% Drive Rush (cancel) 7%
5% Drive Rush (parry) 1%
10% Overdrive arts 44%
2% Drive Impact 6%
11% Drive Guard 6%
1% Drive Reversal 16%
30% Other 20%

Super gauge spend share of SA meter spent by level

31% Super Art I 65%
11% Super Art II 14%
45% Super Art III 15%
13% Critical Art 6%

Offense (avg per battle)

0.3 Drive Impacts 0.5
2.8 Drive Parries 1.2
0.2 Drive Reversals 1.9
0.5 Perfect Parries 0.1
0.1 Punish counters 0.4
2.8 Throws 1
0.8 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.6
0.1 Punish counters taken 0.4
2 Throws taken 1.9
0.1 Burnouts suffered 0.3

Positioning (avg per battle)

8 Cornering opponent (s) 5.5
13.2 Time cornered (s) 7.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.