iUnderstandItNw vs DanStayGdUp
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1543396023
#1976651377
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
iUnderstandItNw vs Edmond Honda
66% 2–1 over 3 games
DanStayGdUp vs Luke
No recorded games into Luke.
Selected character all recorded games on the chosen character
| Luke | Edmond Honda | |
|---|---|---|
| MR 1957 | Current rating | MR 1510 |
| 110 | Games | 0 |
| 59–51 | Record | 0–0 |
| 53% | Win rate | — |
| 4W | Current streak | — |
| 52% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| iUnderstandItNw | DanStayGdUp | |
|---|---|---|
| 40% | Drive Rush (cancel) | 7% |
| 5% | Drive Rush (parry) | 1% |
| 10% | Overdrive arts | 44% |
| 2% | Drive Impact | 6% |
| 11% | Drive Guard | 6% |
| 1% | Drive Reversal | 16% |
| 30% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 31% | Super Art I | 65% |
|---|---|---|
| 11% | Super Art II | 14% |
| 45% | Super Art III | 15% |
| 13% | Critical Art | 6% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 2.8 | Drive Parries | 1.2 |
| 0.2 | Drive Reversals | 1.9 |
| 0.5 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.4 |
| 2.8 | Throws | 1 |
| 0.8 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.1 | Punish counters taken | 0.4 |
| 2 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0.3 |
Positioning (avg per battle)
| 8 | Cornering opponent (s) | 5.5 |
|---|---|---|
| 13.2 | Time cornered (s) | 7.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master