Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Real 9 to 5 vs iUnderstandItNw

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Real 9 to 5

#2041456286 United States Steam

Luke

Luke

MR 1855

Master

iUnderstandItNw

#1543396023 United States Steam

Luke

Luke

MR 1957

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Real 9 to 5 vs Luke

No recorded games into Luke.

iUnderstandItNw vs Luke

No recorded games into Luke.

Selected character all recorded games on the chosen character

Luke Luke
MR 1855 Current rating MR 1957
0 Games 110
0–0 Record 59–51
Win rate 53%
Current streak 4W
Clutch (deciders) 52%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Real 9 to 5 iUnderstandItNw
35% Drive Rush (cancel) 40%
7% Drive Rush (parry) 5%
21% Overdrive arts 10%
3% Drive Impact 2%
12% Drive Guard 11%
0% Drive Reversal 1%
22% Other 30%

Super gauge spend share of SA meter spent by level

27% Super Art I 31%
28% Super Art II 11%
31% Super Art III 45%
14% Critical Art 13%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.4 Drive Parries 2.8
0 Drive Reversals 0.2
0.4 Perfect Parries 0.5
0.2 Punish counters 0.1
2.2 Throws 2.8
0.4 Throw techs 0.8
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0.1 Punish counters taken 0.1
1.5 Throws taken 2
0 Burnouts suffered 0.1

Positioning (avg per battle)

11.7 Cornering opponent (s) 8
7.3 Time cornered (s) 13.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.