Real 9 to 5 vs iUnderstandItNw
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2041456286
#1543396023
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Real 9 to 5 vs Luke
No recorded games into Luke.
iUnderstandItNw vs Luke
No recorded games into Luke.
Selected character all recorded games on the chosen character
| Luke | Luke | |
|---|---|---|
| MR 1855 | Current rating | MR 1957 |
| 0 | Games | 110 |
| 0–0 | Record | 59–51 |
| — | Win rate | 53% |
| — | Current streak | 4W |
| — | Clutch (deciders) | 52% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Real 9 to 5 | iUnderstandItNw | |
|---|---|---|
| 35% | Drive Rush (cancel) | 40% |
| 7% | Drive Rush (parry) | 5% |
| 21% | Overdrive arts | 10% |
| 3% | Drive Impact | 2% |
| 12% | Drive Guard | 11% |
| 0% | Drive Reversal | 1% |
| 22% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 27% | Super Art I | 31% |
|---|---|---|
| 28% | Super Art II | 11% |
| 31% | Super Art III | 45% |
| 14% | Critical Art | 13% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 1.4 | Drive Parries | 2.8 |
| 0 | Drive Reversals | 0.2 |
| 0.4 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.1 |
| 2.2 | Throws | 2.8 |
| 0.4 | Throw techs | 0.8 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.5 | Throws taken | 2 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.7 | Cornering opponent (s) | 8 |
|---|---|---|
| 7.3 | Time cornered (s) | 13.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master