SETHsational vs iUnderstandItNw
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2139749136
#1543396023
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
SETHsational vs Ryu
No recorded games into Ryu.
iUnderstandItNw vs Marisa
37% 3–5 over 8 games
Selected character all recorded games on the chosen character
| Marisa | Ryu | |
|---|---|---|
| MR 2148 | Current rating | MR 1634 |
| 0 | Games | 55 |
| 0–0 | Record | 36–19 |
| — | Win rate | 65% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 65% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| SETHsational | iUnderstandItNw | |
|---|---|---|
| 29% | Drive Rush (cancel) | 40% |
| 9% | Drive Rush (parry) | 5% |
| 24% | Overdrive arts | 11% |
| 1% | Drive Impact | 2% |
| 13% | Drive Guard | 11% |
| 6% | Drive Reversal | 2% |
| 18% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 27% |
|---|---|---|
| 18% | Super Art II | 13% |
| 39% | Super Art III | 47% |
| 10% | Critical Art | 13% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 1.1 | Drive Parries | 2.8 |
| 0.7 | Drive Reversals | 0.2 |
| 0.5 | Perfect Parries | 0.6 |
| 0.1 | Punish counters | 0.1 |
| 1 | Throws | 2.6 |
| 0.6 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.6 | Cornering opponent (s) | 7.6 |
|---|---|---|
| 5.1 | Time cornered (s) | 13.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master