davidsons vs Yates
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Manon
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
davidsons vs Ken
33% 1–2 over 3 games
Yates vs Manon
No recorded games into Manon.
Selected character all recorded games on the chosen character
| Manon | Ken | |
|---|---|---|
| MR 1725 | Current rating | MR 1505 |
| 100 | Games | 0 |
| 54–46 | Record | 0–0 |
| 54% | Win rate | — |
| 2W | Current streak | — |
| 59% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| davidsons | Yates | |
|---|---|---|
| 52% | Drive Rush (cancel) | 47% |
| 4% | Drive Rush (parry) | 5% |
| 6% | Overdrive arts | 11% |
| 3% | Drive Impact | 2% |
| 9% | Drive Guard | 9% |
| 1% | Drive Reversal | 2% |
| 25% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 12% | Super Art I | 40% |
|---|---|---|
| 47% | Super Art II | 27% |
| 34% | Super Art III | 23% |
| 7% | Critical Art | 10% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.2 |
|---|---|---|
| 1.6 | Drive Parries | 1 |
| 0.1 | Drive Reversals | 0.3 |
| 0.3 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.1 |
| 2.6 | Throws | 1.3 |
| 0.4 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 1.8 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.6 | Cornering opponent (s) | 10.1 |
|---|---|---|
| 8.6 | Time cornered (s) | 6.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master