THEKNOCK vs Amazigh Legend
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1546474665
#2150712482
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
THEKNOCK vs Akuma
100% 2–0 over 2 games
Amazigh Legend vs Akuma
No recorded games into Akuma.
Selected character all recorded games on the chosen character
| Akuma | Akuma | |
|---|---|---|
| MR 1849 | Current rating | MR 1557 |
| 54 | Games | 0 |
| 46–8 | Record | 0–0 |
| 85% | Win rate | — |
| 3W | Current streak | — |
| 73% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| THEKNOCK | Amazigh Legend | |
|---|---|---|
| 42% | Drive Rush (cancel) | 33% |
| 5% | Drive Rush (parry) | 8% |
| 14% | Overdrive arts | 19% |
| 1% | Drive Impact | 5% |
| 12% | Drive Guard | 14% |
| 1% | Drive Reversal | 1% |
| 25% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 32% | Super Art I | 44% |
|---|---|---|
| 17% | Super Art II | 13% |
| 42% | Super Art III | 37% |
| 9% | Critical Art | 6% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.5 |
|---|---|---|
| 2.4 | Drive Parries | 2 |
| 0.2 | Drive Reversals | 0.1 |
| 0.7 | Perfect Parries | 0.4 |
| 0.1 | Punish counters | 0.4 |
| 1.5 | Throws | 1.9 |
| 0.3 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.1 | Punish counters taken | 0.4 |
| 1.5 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.6 | Cornering opponent (s) | 9.7 |
|---|---|---|
| 7.7 | Time cornered (s) | 10.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master