Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ZHIEND vs chill

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ZHIEND

#1548770624 Japan Steam

Luke

Luke

MR 1702

Master

chill

#2080200406 Japan Steam

Ingrid

Ingrid

MR 1456

Master

Luke

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ZHIEND vs Ingrid

50% 8–8 over 16 games

chill vs Luke

No recorded games into Luke.

Selected character all recorded games on the chosen character

Luke Ingrid
MR 1702 Current rating MR 1456
100 Games 0
59–41 Record 0–0
59% Win rate
8W Current streak
55% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ZHIEND chill
44% Drive Rush (cancel) 35%
4% Drive Rush (parry) 3%
17% Overdrive arts 25%
2% Drive Impact 6%
11% Drive Guard 8%
0% Drive Reversal 0%
21% Other 22%

Super gauge spend share of SA meter spent by level

15% Super Art I 31%
2% Super Art II 2%
62% Super Art III 48%
21% Critical Art 18%

Offense (avg per battle)

0.2 Drive Impacts 0.7
2.6 Drive Parries 1.6
0 Drive Reversals 0
0.3 Perfect Parries 0.2
0.1 Punish counters 0.5
2.8 Throws 2.7
0.1 Throw techs 0.8
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.4
0.1 Punish counters taken 0.3
2 Throws taken 2.7
0 Burnouts suffered 0.1

Positioning (avg per battle)

12.2 Cornering opponent (s) 9.7
8.5 Time cornered (s) 8.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.