Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

chill vs ZHIEND

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
chill

#2080200406 Japan Steam

Ingrid

Ingrid

MR 1456

Master

ZHIEND

#1548770624 Japan Steam

Luke

Luke

MR 1702

Master

Luke

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

chill vs Luke

No recorded games into Luke.

ZHIEND vs Ingrid

50% 8–8 over 16 games

Selected character all recorded games on the chosen character

Ingrid Luke
MR 1456 Current rating MR 1702
0 Games 100
0–0 Record 59–41
Win rate 59%
Current streak 8W
Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

chill ZHIEND
35% Drive Rush (cancel) 44%
3% Drive Rush (parry) 4%
25% Overdrive arts 17%
6% Drive Impact 2%
8% Drive Guard 11%
0% Drive Reversal 0%
22% Other 21%

Super gauge spend share of SA meter spent by level

31% Super Art I 15%
2% Super Art II 2%
48% Super Art III 62%
18% Critical Art 21%

Offense (avg per battle)

0.7 Drive Impacts 0.2
1.6 Drive Parries 2.6
0 Drive Reversals 0
0.2 Perfect Parries 0.3
0.5 Punish counters 0.1
2.7 Throws 2.8
0.8 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.2
0.3 Punish counters taken 0.1
2.7 Throws taken 2
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.7 Cornering opponent (s) 12.2
8.1 Time cornered (s) 8.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.