ZHIEND vs Tsuratan
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Luke
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
ZHIEND vs Ryu
50% 4–4 over 8 games
Tsuratan vs Luke
No recorded games into Luke.
Selected character all recorded games on the chosen character
| Luke | Ryu | |
|---|---|---|
| MR 1702 | Current rating | MR 1504 |
| 100 | Games | 0 |
| 59–41 | Record | 0–0 |
| 59% | Win rate | — |
| 8W | Current streak | — |
| 55% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| ZHIEND | Tsuratan | |
|---|---|---|
| 44% | Drive Rush (cancel) | 34% |
| 4% | Drive Rush (parry) | 8% |
| 17% | Overdrive arts | 16% |
| 2% | Drive Impact | 2% |
| 11% | Drive Guard | 14% |
| 0% | Drive Reversal | 2% |
| 21% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 15% | Super Art I | 20% |
|---|---|---|
| 2% | Super Art II | 16% |
| 62% | Super Art III | 55% |
| 21% | Critical Art | 10% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 2.6 | Drive Parries | 2 |
| 0 | Drive Reversals | 0.2 |
| 0.3 | Perfect Parries | 0.7 |
| 0.1 | Punish counters | 0.2 |
| 2.8 | Throws | 1.8 |
| 0.1 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2 | Throws taken | 2.2 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.2 | Cornering opponent (s) | 9.4 |
|---|---|---|
| 8.5 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master