Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

あの地球人のように vs ZHIEND

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
あの地球人のように

#2632925480 Turkmenistan Steam

Sagat

Sagat

MR 1547

Master

ZHIEND

#1548770624 Japan Steam

Luke

Luke

MR 1702

Master

Luke

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

あの地球人のように vs Luke

No recorded games into Luke.

ZHIEND vs Sagat

100% 3–0 over 3 games

Selected character all recorded games on the chosen character

Sagat Luke
MR 1547 Current rating MR 1702
0 Games 100
0–0 Record 59–41
Win rate 59%
Current streak 8W
Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

あの地球人のように ZHIEND
30% Drive Rush (cancel) 44%
8% Drive Rush (parry) 4%
24% Overdrive arts 17%
1% Drive Impact 2%
15% Drive Guard 11%
2% Drive Reversal 0%
20% Other 21%

Super gauge spend share of SA meter spent by level

35% Super Art I 15%
42% Super Art II 2%
16% Super Art III 62%
7% Critical Art 21%

Offense (avg per battle)

0.1 Drive Impacts 0.2
2.3 Drive Parries 2.6
0.2 Drive Reversals 0
0.8 Perfect Parries 0.3
0.1 Punish counters 0.1
2 Throws 2.8
0.3 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0 Punish counters taken 0.1
2.2 Throws taken 2
0.1 Burnouts suffered 0

Positioning (avg per battle)

9 Cornering opponent (s) 12.2
7 Time cornered (s) 8.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.