Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

touya vs SaSaKaMa

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
touya

#2067855411 Japan Steam

Zangief

Zangief

MR 1436

Master

SaSaKaMa

#1549920016 Other CrossPlatform

Cammy

Cammy

MR 1456

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

touya vs Cammy

No recorded games into Cammy.

SaSaKaMa vs Zangief

40% 2–3 over 5 games

Selected character all recorded games on the chosen character

Zangief Cammy
MR 1436 Current rating MR 1456
0 Games 98
0–0 Record 47–51
Win rate 47%
Current streak 2L
Clutch (deciders) 52%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

touya SaSaKaMa
25% Drive Rush (cancel) 41%
8% Drive Rush (parry) 4%
10% Overdrive arts 5%
11% Drive Impact 5%
11% Drive Guard 12%
5% Drive Reversal 9%
30% Other 24%

Super gauge spend share of SA meter spent by level

24% Super Art I 24%
7% Super Art II 11%
62% Super Art III 44%
7% Critical Art 21%

Offense (avg per battle)

1.5 Drive Impacts 0.3
0.8 Drive Parries 2
0.6 Drive Reversals 1.1
0.1 Perfect Parries 0.6
0.7 Punish counters 0.2
2.4 Throws 3.2
0.1 Throw techs 0.6
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.5 Drive Impacts taken 0.3
0.4 Punish counters taken 0.2
1.2 Throws taken 2.8
0 Burnouts suffered 0

Positioning (avg per battle)

9.2 Cornering opponent (s) 12.1
4.8 Time cornered (s) 8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.