SaSaKaMa vs 初世コンフィVT AoG1期生
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1549920016
#2082864195
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
SaSaKaMa vs M. Bison
35% 5–9 over 14 games
初世コンフィVT AoG1期生 vs Cammy
No recorded games into Cammy.
Selected character all recorded games on the chosen character
| Cammy | M. Bison | |
|---|---|---|
| MR 1456 | Current rating | MR 1485 |
| 98 | Games | 0 |
| 47–51 | Record | 0–0 |
| 47% | Win rate | — |
| 2L | Current streak | — |
| 52% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| SaSaKaMa | 初世コンフィVT AoG1期生 | |
|---|---|---|
| 41% | Drive Rush (cancel) | 16% |
| 4% | Drive Rush (parry) | 14% |
| 5% | Overdrive arts | 18% |
| 5% | Drive Impact | 4% |
| 12% | Drive Guard | 17% |
| 9% | Drive Reversal | 4% |
| 24% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 24% | Super Art I | 29% |
|---|---|---|
| 11% | Super Art II | 31% |
| 44% | Super Art III | 26% |
| 21% | Critical Art | 15% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 2 | Drive Parries | 0.9 |
| 1.1 | Drive Reversals | 0.5 |
| 0.6 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.1 |
| 3.2 | Throws | 4 |
| 0.6 | Throw techs | 0.2 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.8 | Throws taken | 2.7 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 12.1 | Cornering opponent (s) | 8.1 |
|---|---|---|
| 8 | Time cornered (s) | 7.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master