Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

SaSaKaMa vs 初世コンフィVT AoG1期生

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
SaSaKaMa

#1549920016 Other CrossPlatform

Cammy

Cammy

MR 1456

Master

初世コンフィVT AoG1期生

#2082864195 Steam

M. Bison

M. Bison

MR 1485

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

SaSaKaMa vs M. Bison

35% 5–9 over 14 games

初世コンフィVT AoG1期生 vs Cammy

No recorded games into Cammy.

Selected character all recorded games on the chosen character

Cammy M. Bison
MR 1456 Current rating MR 1485
98 Games 0
47–51 Record 0–0
47% Win rate
2L Current streak
52% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

SaSaKaMa 初世コンフィVT AoG1期生
41% Drive Rush (cancel) 16%
4% Drive Rush (parry) 14%
5% Overdrive arts 18%
5% Drive Impact 4%
12% Drive Guard 17%
9% Drive Reversal 4%
24% Other 27%

Super gauge spend share of SA meter spent by level

24% Super Art I 29%
11% Super Art II 31%
44% Super Art III 26%
21% Critical Art 15%

Offense (avg per battle)

0.3 Drive Impacts 0.3
2 Drive Parries 0.9
1.1 Drive Reversals 0.5
0.6 Perfect Parries 0.1
0.2 Punish counters 0.1
3.2 Throws 4
0.6 Throw techs 0.2
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.8 Throws taken 2.7
0 Burnouts suffered 0

Positioning (avg per battle)

12.1 Cornering opponent (s) 8.1
8 Time cornered (s) 7.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.