初世コンフィVT AoG1期生 vs SaSaKaMa
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2082864195
#1549920016
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
初世コンフィVT AoG1期生 vs Cammy
No recorded games into Cammy.
SaSaKaMa vs M. Bison
35% 5–9 over 14 games
Selected character all recorded games on the chosen character
| M. Bison | Cammy | |
|---|---|---|
| MR 1485 | Current rating | MR 1456 |
| 0 | Games | 98 |
| 0–0 | Record | 47–51 |
| — | Win rate | 47% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 52% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 初世コンフィVT AoG1期生 | SaSaKaMa | |
|---|---|---|
| 16% | Drive Rush (cancel) | 41% |
| 14% | Drive Rush (parry) | 4% |
| 18% | Overdrive arts | 5% |
| 4% | Drive Impact | 5% |
| 17% | Drive Guard | 12% |
| 4% | Drive Reversal | 9% |
| 27% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 24% |
|---|---|---|
| 31% | Super Art II | 11% |
| 26% | Super Art III | 44% |
| 15% | Critical Art | 21% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 0.9 | Drive Parries | 2 |
| 0.5 | Drive Reversals | 1.1 |
| 0.1 | Perfect Parries | 0.6 |
| 0.1 | Punish counters | 0.2 |
| 4 | Throws | 3.2 |
| 0.2 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.7 | Throws taken | 2.8 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.1 | Cornering opponent (s) | 12.1 |
|---|---|---|
| 7.9 | Time cornered (s) | 8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master