Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

初世コンフィVT AoG1期生 vs SaSaKaMa

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
初世コンフィVT AoG1期生

#2082864195 Steam

M. Bison

M. Bison

MR 1485

Master

SaSaKaMa

#1549920016 Other CrossPlatform

Cammy

Cammy

MR 1456

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

初世コンフィVT AoG1期生 vs Cammy

No recorded games into Cammy.

SaSaKaMa vs M. Bison

35% 5–9 over 14 games

Selected character all recorded games on the chosen character

M. Bison Cammy
MR 1485 Current rating MR 1456
0 Games 98
0–0 Record 47–51
Win rate 47%
Current streak 2L
Clutch (deciders) 52%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

初世コンフィVT AoG1期生 SaSaKaMa
16% Drive Rush (cancel) 41%
14% Drive Rush (parry) 4%
18% Overdrive arts 5%
4% Drive Impact 5%
17% Drive Guard 12%
4% Drive Reversal 9%
27% Other 24%

Super gauge spend share of SA meter spent by level

29% Super Art I 24%
31% Super Art II 11%
26% Super Art III 44%
15% Critical Art 21%

Offense (avg per battle)

0.3 Drive Impacts 0.3
0.9 Drive Parries 2
0.5 Drive Reversals 1.1
0.1 Perfect Parries 0.6
0.1 Punish counters 0.2
4 Throws 3.2
0.2 Throw techs 0.6
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.7 Throws taken 2.8
0 Burnouts suffered 0

Positioning (avg per battle)

8.1 Cornering opponent (s) 12.1
7.9 Time cornered (s) 8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.