Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Leozera vs Kakau

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Leozera

#1550699146 Brazil CrossPlatform

Akuma

Akuma

LP 10983

Gold 3

Kakau

#3244911477 Brazil Steam

C. Viper

C. Viper

LP 23800

Diamond 5

Akuma

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Leozera vs C. Viper

40% 2–3 over 5 games

Kakau vs Akuma

100% 6–0 over 6 games

Selected character all recorded games on the chosen character

Akuma C. Viper
LP 10983 Current rating LP 23800
100 Games 0
42–58 Record 0–0
42% Win rate
1L Current streak
46% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Leozera Kakau
33% Drive Rush (cancel) 42%
2% Drive Rush (parry) 3%
19% Overdrive arts 6%
10% Drive Impact 1%
5% Drive Guard 11%
0% Drive Reversal 0%
31% Other 37%

Super gauge spend share of SA meter spent by level

26% Super Art I 61%
2% Super Art II 28%
60% Super Art III 9%
12% Critical Art 2%

Offense (avg per battle)

0.8 Drive Impacts 0.1
0.6 Drive Parries 2
0 Drive Reversals 0
0.1 Perfect Parries 0.3
0.6 Punish counters 0
1.5 Throws 3.3
0.3 Throw techs 1.5
0 Burnouts inflicted 0

Taken (avg per battle)

1.5 Drive Impacts taken 0.2
0.8 Punish counters taken 0.1
2.7 Throws taken 3.4
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

3.9 Cornering opponent (s) 4.5
8.1 Time cornered (s) 11.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.