Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

セルっ娘 vs ダイヤモンド豪鬼

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
セルっ娘

#2220698552 Japan CrossPlatform

Blanka

Blanka

LP 19490

Diamond 1

ダイヤモンド豪鬼

#1552291373 Japan Steam

Ingrid

Ingrid

LP 22227

Diamond 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

セルっ娘 vs Ingrid

No recorded games into Ingrid.

ダイヤモンド豪鬼 vs Blanka

No recorded games into Blanka.

Selected character all recorded games on the chosen character

Blanka Ingrid
LP 19490 Current rating LP 22227
0 Games 100
0–0 Record 35–65
Win rate 35%
Current streak 3L
Clutch (deciders) 40%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

セルっ娘 ダイヤモンド豪鬼
47% Drive Rush (cancel) 26%
0% Drive Rush (parry) 4%
19% Overdrive arts 43%
11% Drive Impact 3%
2% Drive Guard 6%
0% Drive Reversal 0%
20% Other 19%

Super gauge spend share of SA meter spent by level

28% Super Art I 44%
6% Super Art II 8%
52% Super Art III 31%
14% Critical Art 17%

Offense (avg per battle)

0.8 Drive Impacts 0.2
0.5 Drive Parries 0.4
0 Drive Reversals 0
0.1 Perfect Parries 0
0.4 Punish counters 0.2
1.6 Throws 3.9
0 Throw techs 0.6
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.6 Drive Impacts taken 0.4
0.4 Punish counters taken 0.2
2.1 Throws taken 2.5
0 Burnouts suffered 0.1

Positioning (avg per battle)

10.3 Cornering opponent (s) 9.3
5.5 Time cornered (s) 11.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.