Leshag vs 深秋浅梦
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
M. Bison
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Leshag vs M. Bison
30% 3–7 over 10 games
深秋浅梦 vs M. Bison
No recorded games into M. Bison.
Selected character all recorded games on the chosen character
| M. Bison | M. Bison | |
|---|---|---|
| MR 1556 | Current rating | MR 1509 |
| 52 | Games | 0 |
| 27–25 | Record | 0–0 |
| 51% | Win rate | — |
| 2W | Current streak | — |
| 53% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Leshag | 深秋浅梦 | |
|---|---|---|
| 24% | Drive Rush (cancel) | 12% |
| 4% | Drive Rush (parry) | 6% |
| 24% | Overdrive arts | 40% |
| 5% | Drive Impact | 2% |
| 10% | Drive Guard | 8% |
| 3% | Drive Reversal | 4% |
| 29% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 23% |
|---|---|---|
| 13% | Super Art II | 9% |
| 39% | Super Art III | 52% |
| 20% | Critical Art | 16% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.2 |
|---|---|---|
| 2.1 | Drive Parries | 0.6 |
| 0.4 | Drive Reversals | 0.5 |
| 0.5 | Perfect Parries | 0.1 |
| 0.3 | Punish counters | 0.2 |
| 1.4 | Throws | 2.4 |
| 0.8 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.4 | Throws taken | 2.2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 14.2 | Cornering opponent (s) | 21.6 |
|---|---|---|
| 7 | Time cornered (s) | 5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master