Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

深秋浅梦 vs Leshag

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
深秋浅梦

#2226730817 China Steam

M. Bison

M. Bison

MR 1509

Master

Leshag

#1552658658 Singapore Steam

M. Bison

M. Bison

MR 1556

Master

M. Bison

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

深秋浅梦 vs M. Bison

No recorded games into M. Bison.

Leshag vs M. Bison

30% 3–7 over 10 games

Selected character all recorded games on the chosen character

M. Bison M. Bison
MR 1509 Current rating MR 1556
0 Games 52
0–0 Record 27–25
Win rate 51%
Current streak 2W
Clutch (deciders) 53%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

深秋浅梦 Leshag
12% Drive Rush (cancel) 24%
6% Drive Rush (parry) 4%
40% Overdrive arts 24%
2% Drive Impact 5%
8% Drive Guard 10%
4% Drive Reversal 3%
28% Other 29%

Super gauge spend share of SA meter spent by level

23% Super Art I 28%
9% Super Art II 13%
52% Super Art III 39%
16% Critical Art 20%

Offense (avg per battle)

0.2 Drive Impacts 0.6
0.6 Drive Parries 2.1
0.5 Drive Reversals 0.4
0.1 Perfect Parries 0.5
0.2 Punish counters 0.3
2.4 Throws 1.4
0.4 Throw techs 0.8
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.2 Throws taken 2.4
0 Burnouts suffered 0

Positioning (avg per battle)

21.6 Cornering opponent (s) 14.2
5 Time cornered (s) 7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.