HyperRingo vs ひさゆき
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1539410150
#1553435871
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
HyperRingo vs Sagat
No recorded games into Sagat.
ひさゆき vs Kimberly
66% 2–1 over 3 games
Selected character all recorded games on the chosen character
| Kimberly | Sagat | |
|---|---|---|
| MR 1651 | Current rating | MR 1603 |
| 0 | Games | 100 |
| 0–0 | Record | 50–50 |
| — | Win rate | 50% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| HyperRingo | ひさゆき | |
|---|---|---|
| 28% | Drive Rush (cancel) | 6% |
| 8% | Drive Rush (parry) | 8% |
| 21% | Overdrive arts | 40% |
| 2% | Drive Impact | 8% |
| 11% | Drive Guard | 11% |
| 4% | Drive Reversal | 0% |
| 26% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 15% | Super Art I | 19% |
|---|---|---|
| 6% | Super Art II | 19% |
| 59% | Super Art III | 53% |
| 19% | Critical Art | 10% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.7 |
|---|---|---|
| 0.7 | Drive Parries | 0.8 |
| 0.5 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.5 |
| 4.7 | Throws | 2.7 |
| 0.3 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.1 | Punish counters taken | 0.5 |
| 2.4 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 18.5 | Cornering opponent (s) | 9.6 |
|---|---|---|
| 8.7 | Time cornered (s) | 7.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master