Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

19Ject vs イルミナ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
19Ject

#1562441323 Japan Steam

Ryu

Ryu

MR 1604

Master

イルミナ

#1892451852 Japan CrossPlatform

Jamie

Jamie

MR 1477

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

19Ject vs Jamie

No recorded games into Jamie.

イルミナ vs Ryu

No recorded games into Ryu.

Selected character all recorded games on the chosen character

Ryu Jamie
MR 1604 Current rating MR 1477
100 Games 0
59–41 Record 0–0
59% Win rate
4W Current streak
59% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

19Ject イルミナ
12% Drive Rush (cancel) 20%
5% Drive Rush (parry) 8%
45% Overdrive arts 24%
4% Drive Impact 1%
11% Drive Guard 16%
3% Drive Reversal 1%
19% Other 30%

Super gauge spend share of SA meter spent by level

44% Super Art I 29%
22% Super Art II 35%
30% Super Art III 27%
4% Critical Art 8%

Offense (avg per battle)

0.6 Drive Impacts 0.2
2.2 Drive Parries 2.5
0.4 Drive Reversals 0.1
0.4 Perfect Parries 0.7
0.4 Punish counters 0.1
1.9 Throws 1.6
0.2 Throw techs 0.8
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
1.8 Throws taken 2.9
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

9.6 Cornering opponent (s) 7.4
8.8 Time cornered (s) 12.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.