IMG PLAYER vs KUROMITU
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
IMG PLAYER vs Ed
No recorded games into Ed.
KUROMITU vs C. Viper
100% 1–0 over 1 games
Selected character all recorded games on the chosen character
| C. Viper | Ed | |
|---|---|---|
| MR 1618 | Current rating | MR 1604 |
| 0 | Games | 100 |
| 0–0 | Record | 54–46 |
| — | Win rate | 54% |
| — | Current streak | 4W |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| IMG PLAYER | KUROMITU | |
|---|---|---|
| 19% | Drive Rush (cancel) | 25% |
| 9% | Drive Rush (parry) | 7% |
| 18% | Overdrive arts | 24% |
| 2% | Drive Impact | 4% |
| 16% | Drive Guard | 15% |
| 1% | Drive Reversal | 1% |
| 34% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 47% | Super Art I | 19% |
|---|---|---|
| 37% | Super Art II | 18% |
| 14% | Super Art III | 57% |
| 2% | Critical Art | 6% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 1.7 | Drive Parries | 2.7 |
| 0.1 | Drive Reversals | 0.2 |
| 0.3 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.3 |
| 2.2 | Throws | 3.1 |
| 0.4 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.4 | Throws taken | 1.9 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.6 | Cornering opponent (s) | 12.7 |
|---|---|---|
| 10.7 | Time cornered (s) | 5.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master