Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

(3)6oneDiver vs 阿鳩LIU

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
(3)6oneDiver

#1565415945 Japan Steam

Chun-Li

Chun-Li

MR 1652

Master

阿鳩LIU

#1693957478 Japan Steam

Unranked

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

阿鳩LIU vs Chun-Li

No recorded games into Chun-Li.

Selected character all recorded games on the chosen character

Chun-Li 阿鳩LIU
MR 1652 Current rating Unranked
100 Games 0
56–44 Record 0–0
56% Win rate
2L Current streak
64% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

(3)6oneDiver 阿鳩LIU
37% Drive Rush (cancel) 33%
0% Drive Rush (parry) 12%
33% Overdrive arts 10%
4% Drive Impact 2%
3% Drive Guard 20%
0% Drive Reversal 0%
23% Other 23%

Super gauge spend share of SA meter spent by level

30% Super Art I 15%
64% Super Art II 10%
4% Super Art III 64%
2% Critical Art 10%

Offense (avg per battle)

0.3 Drive Impacts 0.3
0.6 Drive Parries 2.7
0 Drive Reversals 0
0.1 Perfect Parries 0.3
0.2 Punish counters 0.1
3.6 Throws 2.5
0.9 Throw techs 0.7
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.3 Drive Impacts taken 0.4
0.2 Punish counters taken 0.3
2.1 Throws taken 2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10.1 Cornering opponent (s) 11.2
10.4 Time cornered (s) 7.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.