Blue Poison vs shinshoryuken
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1568440070
#1946212466
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Blue Poison vs Ryu
50% 4–4 over 8 games
shinshoryuken vs Alex
No recorded games into Alex.
Selected character all recorded games on the chosen character
| Alex | Ryu | |
|---|---|---|
| LP 19291 | Current rating | LP 22910 |
| 100 | Games | 0 |
| 43–57 | Record | 0–0 |
| 43% | Win rate | — |
| 3W | Current streak | — |
| 38% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Blue Poison | shinshoryuken | |
|---|---|---|
| 7% | Drive Rush (cancel) | 22% |
| 2% | Drive Rush (parry) | 7% |
| 32% | Overdrive arts | 19% |
| 13% | Drive Impact | 6% |
| 4% | Drive Guard | 10% |
| 0% | Drive Reversal | 3% |
| 42% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 85% |
|---|---|---|
| 35% | Super Art II | 6% |
| 29% | Super Art III | 8% |
| 6% | Critical Art | 2% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.6 |
|---|---|---|
| 0.5 | Drive Parries | 0.9 |
| 0 | Drive Reversals | 0.3 |
| 0 | Perfect Parries | 0.1 |
| 0.5 | Punish counters | 0.4 |
| 1.9 | Throws | 1.9 |
| 0.1 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 1.1 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.7 | Punish counters taken | 0.5 |
| 2 | Throws taken | 2.5 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.9 | Cornering opponent (s) | 7.4 |
|---|---|---|
| 6.3 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 1
Diamond 4