shinshoryuken vs Blue Poison
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1946212466
#1568440070
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
shinshoryuken vs Alex
No recorded games into Alex.
Blue Poison vs Ryu
50% 4–4 over 8 games
Selected character all recorded games on the chosen character
| Ryu | Alex | |
|---|---|---|
| LP 22910 | Current rating | LP 19291 |
| 0 | Games | 100 |
| 0–0 | Record | 43–57 |
| — | Win rate | 43% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 38% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| shinshoryuken | Blue Poison | |
|---|---|---|
| 22% | Drive Rush (cancel) | 7% |
| 7% | Drive Rush (parry) | 2% |
| 19% | Overdrive arts | 32% |
| 6% | Drive Impact | 13% |
| 10% | Drive Guard | 4% |
| 3% | Drive Reversal | 0% |
| 32% | Other | 42% |
Super gauge spend share of SA meter spent by level
| 85% | Super Art I | 29% |
|---|---|---|
| 6% | Super Art II | 35% |
| 8% | Super Art III | 29% |
| 2% | Critical Art | 6% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.8 |
|---|---|---|
| 0.9 | Drive Parries | 0.5 |
| 0.3 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0 |
| 0.4 | Punish counters | 0.5 |
| 1.9 | Throws | 1.9 |
| 0.7 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 1.1 |
|---|---|---|
| 0.5 | Punish counters taken | 0.7 |
| 2.5 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.4 | Cornering opponent (s) | 6.9 |
|---|---|---|
| 8.7 | Time cornered (s) | 6.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 4
Diamond 1