Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

個人チャット1 vs sanpuru

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
個人チャット1

#1574316794 Japan Steam

C. Viper

C. Viper

MR 1515

Master

sanpuru

#2621377712 Japan Steam

Akuma

Akuma

LP 23880

Diamond 5

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

個人チャット1 vs Akuma

41% 7–10 over 17 games

sanpuru vs C. Viper

No recorded games into C. Viper.

Selected character all recorded games on the chosen character

C. Viper Akuma
MR 1515 Current rating LP 23880
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

個人チャット1 sanpuru
31% Drive Rush (cancel) 15%
7% Drive Rush (parry) 5%
25% Overdrive arts 39%
4% Drive Impact 6%
13% Drive Guard 7%
1% Drive Reversal 0%
20% Other 27%

Super gauge spend share of SA meter spent by level

15% Super Art I 10%
16% Super Art II 16%
42% Super Art III 59%
26% Critical Art 16%

Offense (avg per battle)

0.5 Drive Impacts 0.7
2.2 Drive Parries 0.6
0.1 Drive Reversals 0
0.4 Perfect Parries 0
0.3 Punish counters 0.5
1.6 Throws 3.4
0.2 Throw techs 0.8
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.1 Throws taken 2.9
0 Burnouts suffered 0.1

Positioning (avg per battle)

13.8 Cornering opponent (s) 11.2
6.7 Time cornered (s) 9.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.