Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

きちふぁい vs 個人チャット1

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
きちふぁい

#2636471595 Japan CrossPlatform

Akuma

Akuma

MR 1234

Master

個人チャット1

#1574316794 Japan Steam

C. Viper

C. Viper

MR 1515

Master

Akuma

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

きちふぁい vs C. Viper

No recorded games into C. Viper.

個人チャット1 vs Akuma

41% 7–10 over 17 games

Selected character all recorded games on the chosen character

Akuma C. Viper
MR 1234 Current rating MR 1515
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

きちふぁい 個人チャット1
10% Drive Rush (cancel) 31%
7% Drive Rush (parry) 7%
44% Overdrive arts 25%
10% Drive Impact 4%
9% Drive Guard 13%
0% Drive Reversal 1%
21% Other 20%

Super gauge spend share of SA meter spent by level

17% Super Art I 15%
6% Super Art II 16%
64% Super Art III 42%
14% Critical Art 26%

Offense (avg per battle)

1 Drive Impacts 0.5
0.6 Drive Parries 2.2
0 Drive Reversals 0.1
0.1 Perfect Parries 0.4
0.4 Punish counters 0.3
3.4 Throws 1.6
0.1 Throw techs 0.2
0.2 Burnouts inflicted 0.2

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.4 Punish counters taken 0.2
1.6 Throws taken 2.1
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.6 Cornering opponent (s) 13.8
5.7 Time cornered (s) 6.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.