WhiteTeePoison vs AP Universe
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1575346507
#1720023599
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
WhiteTeePoison vs Zangief
0% 0–2 over 2 games
AP Universe vs Juri
No recorded games into Juri.
Selected character all recorded games on the chosen character
| Juri | Zangief | |
|---|---|---|
| MR 1444 | Current rating | MR 1606 |
| 100 | Games | 0 |
| 50–50 | Record | 0–0 |
| 50% | Win rate | — |
| 1L | Current streak | — |
| 55% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| WhiteTeePoison | AP Universe | |
|---|---|---|
| 34% | Drive Rush (cancel) | 24% |
| 14% | Drive Rush (parry) | 8% |
| 6% | Overdrive arts | 5% |
| 2% | Drive Impact | 4% |
| 19% | Drive Guard | 15% |
| 0% | Drive Reversal | 0% |
| 26% | Other | 43% |
Super gauge spend share of SA meter spent by level
| 21% | Super Art I | 3% |
|---|---|---|
| 0% | Super Art II | 43% |
| 66% | Super Art III | 26% |
| 13% | Critical Art | 29% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.6 |
|---|---|---|
| 1.8 | Drive Parries | 2 |
| 0 | Drive Reversals | 0.1 |
| 0.1 | Perfect Parries | 0.7 |
| 0.3 | Punish counters | 0.5 |
| 1.7 | Throws | 2.9 |
| 0.4 | Throw techs | 0.9 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 3.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.7 | Cornering opponent (s) | 4.8 |
|---|---|---|
| 6.7 | Time cornered (s) | 10.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master