TagCadet vs WhiteTeePoison
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2155884005
#1575346507
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
TagCadet vs Juri
No recorded games into Juri.
WhiteTeePoison vs M. Bison
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| M. Bison | Juri | |
|---|---|---|
| MR 1511 | Current rating | MR 1444 |
| 0 | Games | 100 |
| 0–0 | Record | 50–50 |
| — | Win rate | 50% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 55% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| TagCadet | WhiteTeePoison | |
|---|---|---|
| 31% | Drive Rush (cancel) | 34% |
| 7% | Drive Rush (parry) | 14% |
| 16% | Overdrive arts | 6% |
| 3% | Drive Impact | 2% |
| 10% | Drive Guard | 19% |
| 5% | Drive Reversal | 0% |
| 28% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 54% | Super Art I | 21% |
|---|---|---|
| 22% | Super Art II | 0% |
| 11% | Super Art III | 66% |
| 13% | Critical Art | 13% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.4 |
|---|---|---|
| 1.1 | Drive Parries | 1.8 |
| 0.6 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.3 |
| 2.3 | Throws | 1.7 |
| 0.7 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.1 | Punish counters taken | 0 |
| 2.2 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.2 | Cornering opponent (s) | 10.7 |
|---|---|---|
| 5.9 | Time cornered (s) | 6.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master