Dr_shei vs YiErr
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Dee Jay
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Dr_shei vs Ed
25% 1–3 over 4 games
YiErr vs Dee Jay
No recorded games into Dee Jay.
Selected character all recorded games on the chosen character
| Dee Jay | Ed | |
|---|---|---|
| MR 1484 | Current rating | MR 1394 |
| 100 | Games | 0 |
| 51–49 | Record | 0–0 |
| 51% | Win rate | — |
| 2W | Current streak | — |
| 58% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Dr_shei | YiErr | |
|---|---|---|
| 0% | Drive Rush (cancel) | 39% |
| 18% | Drive Rush (parry) | 8% |
| 23% | Overdrive arts | 8% |
| 1% | Drive Impact | 3% |
| 26% | Drive Guard | 17% |
| 4% | Drive Reversal | 1% |
| 28% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 20% | Super Art I | 52% |
|---|---|---|
| 20% | Super Art II | 10% |
| 40% | Super Art III | 26% |
| 20% | Critical Art | 12% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.6 |
|---|---|---|
| 1.5 | Drive Parries | 3.3 |
| 0.4 | Drive Reversals | 0.2 |
| 0.6 | Perfect Parries | 0.9 |
| 0 | Punish counters | 0.4 |
| 2.7 | Throws | 3.6 |
| 0.2 | Throw techs | 1.1 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 1.5 | Throws taken | 3.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.4 | Cornering opponent (s) | 11.2 |
|---|---|---|
| 7.4 | Time cornered (s) | 7.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master