Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

StickyBoySyrup vs Tsukioto

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
StickyBoySyrup

#1588030866 Netherlands Steam

C. Viper

C. Viper

MR 1644

Master

Tsukioto

#2240840429 France Steam

Edmond Honda

Edmond Honda

MR 1820

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

StickyBoySyrup vs Edmond Honda

71% 5–2 over 7 games

Tsukioto vs C. Viper

No recorded games into C. Viper.

Selected character all recorded games on the chosen character

C. Viper Edmond Honda
MR 1644 Current rating MR 1820
84 Games 0
41–43 Record 0–0
48% Win rate
10W Current streak
43% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

StickyBoySyrup Tsukioto
46% Drive Rush (cancel) 28%
1% Drive Rush (parry) 8%
3% Overdrive arts 17%
5% Drive Impact 3%
10% Drive Guard 16%
2% Drive Reversal 4%
33% Other 23%

Super gauge spend share of SA meter spent by level

56% Super Art I 54%
2% Super Art II 11%
37% Super Art III 27%
5% Critical Art 8%

Offense (avg per battle)

0.3 Drive Impacts 0.4
1.9 Drive Parries 2.7
0.1 Drive Reversals 0.5
0.2 Perfect Parries 0.7
0.2 Punish counters 0.2
1.4 Throws 2.5
0.6 Throw techs 0.3
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.2
0.3 Punish counters taken 0.1
2.1 Throws taken 1.7
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.7 Cornering opponent (s) 9.4
7.2 Time cornered (s) 6.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.