Tsukioto vs StickyBoySyrup
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2240840429
#1588030866
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Tsukioto vs C. Viper
No recorded games into C. Viper.
StickyBoySyrup vs Edmond Honda
71% 5–2 over 7 games
Selected character all recorded games on the chosen character
| Edmond Honda | C. Viper | |
|---|---|---|
| MR 1820 | Current rating | MR 1644 |
| 0 | Games | 84 |
| 0–0 | Record | 41–43 |
| — | Win rate | 48% |
| — | Current streak | 10W |
| — | Clutch (deciders) | 43% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Tsukioto | StickyBoySyrup | |
|---|---|---|
| 28% | Drive Rush (cancel) | 46% |
| 8% | Drive Rush (parry) | 1% |
| 17% | Overdrive arts | 3% |
| 3% | Drive Impact | 5% |
| 16% | Drive Guard | 10% |
| 4% | Drive Reversal | 2% |
| 23% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 54% | Super Art I | 56% |
|---|---|---|
| 11% | Super Art II | 2% |
| 27% | Super Art III | 37% |
| 8% | Critical Art | 5% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.3 |
|---|---|---|
| 2.7 | Drive Parries | 1.9 |
| 0.5 | Drive Reversals | 0.1 |
| 0.7 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.2 |
| 2.5 | Throws | 1.4 |
| 0.3 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 1.7 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.4 | Cornering opponent (s) | 8.7 |
|---|---|---|
| 6.5 | Time cornered (s) | 7.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master