Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

StickyBoySyrup vs tandenkungfu

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
StickyBoySyrup

#1588030866 Netherlands Steam

C. Viper

C. Viper

MR 1644

Master

tandenkungfu

#2354259180 Iran Steam

M. Bison

M. Bison

MR 1548

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

StickyBoySyrup vs M. Bison

37% 3–5 over 8 games

tandenkungfu vs C. Viper

40% 2–3 over 5 games

Selected character all recorded games on the chosen character

C. Viper M. Bison
MR 1644 Current rating MR 1548
84 Games 240
41–43 Record 124–115
48% Win rate 51%
10W Current streak 1L
43% Clutch (deciders) 53%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

StickyBoySyrup tandenkungfu
46% Drive Rush (cancel) 23%
1% Drive Rush (parry) 4%
3% Overdrive arts 19%
5% Drive Impact 5%
10% Drive Guard 12%
2% Drive Reversal 5%
33% Other 32%

Super gauge spend share of SA meter spent by level

56% Super Art I 33%
2% Super Art II 30%
37% Super Art III 26%
5% Critical Art 11%

Offense (avg per battle)

0.3 Drive Impacts 0.5
1.9 Drive Parries 2.3
0.1 Drive Reversals 0.6
0.2 Perfect Parries 0.2
0.2 Punish counters 0.4
1.4 Throws 1.8
0.6 Throw techs 0.4
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.3 Punish counters taken 0.2
2.1 Throws taken 2.8
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.7 Cornering opponent (s) 11.1
7.2 Time cornered (s) 8.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.