StickyBoySyrup vs tandenkungfu
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1588030866
#2354259180
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
StickyBoySyrup vs M. Bison
37% 3–5 over 8 games
tandenkungfu vs C. Viper
40% 2–3 over 5 games
Selected character all recorded games on the chosen character
| C. Viper | M. Bison | |
|---|---|---|
| MR 1644 | Current rating | MR 1548 |
| 84 | Games | 240 |
| 41–43 | Record | 124–115 |
| 48% | Win rate | 51% |
| 10W | Current streak | 1L |
| 43% | Clutch (deciders) | 53% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| StickyBoySyrup | tandenkungfu | |
|---|---|---|
| 46% | Drive Rush (cancel) | 23% |
| 1% | Drive Rush (parry) | 4% |
| 3% | Overdrive arts | 19% |
| 5% | Drive Impact | 5% |
| 10% | Drive Guard | 12% |
| 2% | Drive Reversal | 5% |
| 33% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 56% | Super Art I | 33% |
|---|---|---|
| 2% | Super Art II | 30% |
| 37% | Super Art III | 26% |
| 5% | Critical Art | 11% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 1.9 | Drive Parries | 2.3 |
| 0.1 | Drive Reversals | 0.6 |
| 0.2 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.4 |
| 1.4 | Throws | 1.8 |
| 0.6 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.7 | Cornering opponent (s) | 11.1 |
|---|---|---|
| 7.2 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master