tcyk beats vs hisa4
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1604312739
#2635742413
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
tcyk beats vs Mai
No recorded games into Mai.
hisa4 vs Manon
88% 8–1 over 9 games
Selected character all recorded games on the chosen character
| Manon | Mai | |
|---|---|---|
| MR 1744 | Current rating | MR 1634 |
| 0 | Games | 6 |
| 0–0 | Record | 2–4 |
| — | Win rate | 33% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 25% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| tcyk beats | hisa4 | |
|---|---|---|
| 36% | Drive Rush (cancel) | 39% |
| 6% | Drive Rush (parry) | 6% |
| 10% | Overdrive arts | 13% |
| 4% | Drive Impact | 1% |
| 12% | Drive Guard | 11% |
| 6% | Drive Reversal | 2% |
| 27% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 40% | Super Art I | 40% |
|---|---|---|
| 23% | Super Art II | 24% |
| 23% | Super Art III | 19% |
| 14% | Critical Art | 16% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.1 |
|---|---|---|
| 1.4 | Drive Parries | 1.6 |
| 0.7 | Drive Reversals | 0.3 |
| 0.3 | Perfect Parries | 0.3 |
| 0.2 | Punish counters | 0.1 |
| 3 | Throws | 2.8 |
| 0.4 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.1 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 4.1 | Cornering opponent (s) | 12.5 |
|---|---|---|
| 8.4 | Time cornered (s) | 10.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master