Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

あさぎ: vs Lucky_D

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
あさぎ:

#1605880038 Japan Steam

Akuma

Akuma

MR 1568

Master

Lucky_D

#2220426134 Japan CrossPlatform

Marisa

Marisa

LP 23190

Diamond 4

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

あさぎ: vs Marisa

No recorded games into Marisa.

Lucky_D vs Akuma

54% 12–10 over 22 games

Selected character all recorded games on the chosen character

Akuma Marisa
MR 1568 Current rating LP 23190
0 Games 16
0–0 Record 5–11
Win rate 31%
Current streak 1L
Clutch (deciders) 80%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

あさぎ: Lucky_D
22% Drive Rush (cancel) 31%
8% Drive Rush (parry) 5%
27% Overdrive arts 30%
4% Drive Impact 6%
13% Drive Guard 7%
0% Drive Reversal 6%
27% Other 15%

Super gauge spend share of SA meter spent by level

43% Super Art I 44%
29% Super Art II 10%
15% Super Art III 37%
13% Critical Art 10%

Offense (avg per battle)

0.3 Drive Impacts 0.6
1.3 Drive Parries 0.8
0 Drive Reversals 0.7
0.5 Perfect Parries 0.1
0.2 Punish counters 0.4
2.7 Throws 2.4
0.5 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.6
0.2 Punish counters taken 0.5
2 Throws taken 1.5
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

11.5 Cornering opponent (s) 4.8
7.6 Time cornered (s) 9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.