Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Raziell vs Calmdown

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Raziell

#1609845606 United States CrossPlatform

Ken

Ken

LP 15978

Platinum 3

Calmdown

#2038112611 Canada Steam

Mai

Mai

LP 21658

Diamond 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Raziell vs Mai

No recorded games into Mai.

Calmdown vs Ken

41% 5–7 over 12 games

Selected character all recorded games on the chosen character

Ken Mai
LP 15978 Current rating LP 21658
0 Games 166
0–0 Record 99–67
Win rate 59%
Current streak 3W
Clutch (deciders) 58%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Raziell Calmdown
1% Drive Rush (cancel) 27%
0% Drive Rush (parry) 6%
38% Overdrive arts 22%
2% Drive Impact 3%
1% Drive Guard 13%
0% Drive Reversal 0%
57% Other 29%

Super gauge spend share of SA meter spent by level

0% Super Art I 52%
20% Super Art II 14%
50% Super Art III 24%
30% Critical Art 10%

Offense (avg per battle)

0.1 Drive Impacts 0.6
0.3 Drive Parries 2.3
0 Drive Reversals 0
0 Perfect Parries 0.4
0 Punish counters 0.6
3.9 Throws 2.5
0.4 Throw techs 0.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.8 Drive Impacts taken 0.7
0.6 Punish counters taken 0.4
3 Throws taken 2.8
0 Burnouts suffered 0

Positioning (avg per battle)

4.8 Cornering opponent (s) 10.3
6 Time cornered (s) 6.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.