Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

樸實玩家 vs 宿六乃びお

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
樸實玩家

#1648841129 Other Steam

Sagat

Sagat

LP 23211

Diamond 4

宿六乃びお

#1621040265 Japan CrossPlatform

Ken

Ken

LP 20046

Diamond 1

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

樸實玩家 vs Ken

No recorded games into Ken.

宿六乃びお vs Sagat

27% 3–8 over 11 games

Selected character all recorded games on the chosen character

Sagat Ken
LP 23211 Current rating LP 20046
0 Games 463
0–0 Record 200–263
Win rate 43%
Current streak 2W
Clutch (deciders) 42%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

樸實玩家 宿六乃びお
37% Drive Rush (cancel) 56%
6% Drive Rush (parry) 1%
15% Overdrive arts 3%
4% Drive Impact 3%
8% Drive Guard 3%
5% Drive Reversal 1%
24% Other 34%

Super gauge spend share of SA meter spent by level

47% Super Art I 0%
3% Super Art II 33%
43% Super Art III 33%
7% Critical Art 33%

Offense (avg per battle)

0.5 Drive Impacts 0.3
0.6 Drive Parries 0.7
0.6 Drive Reversals 0
0.1 Perfect Parries 0
0.3 Punish counters 0.3
1.3 Throws 1.8
0.1 Throw techs 0.1
0 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.7
0.2 Punish counters taken 0.4
1.6 Throws taken 2.9
0 Burnouts suffered 0.1

Positioning (avg per battle)

9.9 Cornering opponent (s) 7.5
6.7 Time cornered (s) 10.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.