Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

宿六乃びお vs Brand New

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
宿六乃びお

#1621040265 Japan CrossPlatform

Ken

Ken

LP 20046

Diamond 1

Brand New

#2000971959 Japan Steam

Juri

Juri

MR 1616

Master

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

宿六乃びお vs Juri

33% 6–12 over 18 games

Brand New vs Ken

No recorded games into Ken.

Selected character all recorded games on the chosen character

Ken Juri
LP 20046 Current rating MR 1616
463 Games 0
200–263 Record 0–0
43% Win rate
2W Current streak
42% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

宿六乃びお Brand New
56% Drive Rush (cancel) 32%
1% Drive Rush (parry) 4%
3% Overdrive arts 31%
3% Drive Impact 4%
3% Drive Guard 10%
1% Drive Reversal 0%
34% Other 18%

Super gauge spend share of SA meter spent by level

0% Super Art I 33%
33% Super Art II 4%
33% Super Art III 51%
33% Critical Art 12%

Offense (avg per battle)

0.3 Drive Impacts 0.3
0.7 Drive Parries 2.5
0 Drive Reversals 0
0 Perfect Parries 0.4
0.3 Punish counters 0.2
1.8 Throws 3.2
0.1 Throw techs 0.4
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.7 Drive Impacts taken 0.2
0.4 Punish counters taken 0.2
2.9 Throws taken 1.8
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

7.5 Cornering opponent (s) 11.7
10.1 Time cornered (s) 6.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.