宿六乃びお vs エドモンド本田圭佑(偽物)
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1621040265
#2214007745
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
宿六乃びお vs Edmond Honda
0% 0–2 over 2 games
エドモンド本田圭佑(偽物) vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | Edmond Honda | |
|---|---|---|
| LP 20515 | Current rating | MR 1426 |
| 363 | Games | 0 |
| 162–201 | Record | 0–0 |
| 44% | Win rate | — |
| 3W | Current streak | — |
| 42% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 宿六乃びお | エドモンド本田圭佑(偽物) | |
|---|---|---|
| 60% | Drive Rush (cancel) | 31% |
| 0% | Drive Rush (parry) | 2% |
| 1% | Overdrive arts | 21% |
| 3% | Drive Impact | 3% |
| 1% | Drive Guard | 12% |
| 0% | Drive Reversal | 4% |
| 35% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 24% |
|---|---|---|
| 17% | Super Art II | 0% |
| 50% | Super Art III | 44% |
| 0% | Critical Art | 32% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.2 |
|---|---|---|
| 0.3 | Drive Parries | 2.5 |
| 0 | Drive Reversals | 0.4 |
| 0 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.1 |
| 1.7 | Throws | 1.6 |
| 0.1 | Throw techs | 0 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 2.9 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.8 | Cornering opponent (s) | 7.6 |
|---|---|---|
| 10.8 | Time cornered (s) | 6.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 2
Master