Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

エドモンド本田圭佑(偽物) vs 宿六乃びお

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

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Edmond Honda

Edmond Honda

MR 1426

Master

宿六乃びお

#1621040265 Japan CrossPlatform

Ken

Ken

LP 20046

Diamond 1

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

エドモンド本田圭佑(偽物) vs Ken

No recorded games into Ken.

宿六乃びお vs Edmond Honda

0% 0–2 over 2 games

Selected character all recorded games on the chosen character

Edmond Honda Ken
MR 1426 Current rating LP 20046
0 Games 463
0–0 Record 200–263
Win rate 43%
Current streak 2W
Clutch (deciders) 42%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

エドモンド本田圭佑(偽物) 宿六乃びお
31% Drive Rush (cancel) 56%
2% Drive Rush (parry) 1%
21% Overdrive arts 3%
3% Drive Impact 3%
12% Drive Guard 3%
4% Drive Reversal 1%
27% Other 34%

Super gauge spend share of SA meter spent by level

24% Super Art I 0%
0% Super Art II 33%
44% Super Art III 33%
32% Critical Art 33%

Offense (avg per battle)

0.2 Drive Impacts 0.3
2.5 Drive Parries 0.7
0.4 Drive Reversals 0
0.2 Perfect Parries 0
0.1 Punish counters 0.3
1.6 Throws 1.8
0 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.7
0.2 Punish counters taken 0.4
2.3 Throws taken 2.9
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

7.6 Cornering opponent (s) 7.5
6.8 Time cornered (s) 10.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.