Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

JetseeXbox vs Type9

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
JetseeXbox

#1621752104 United States CrossPlatform

Alex

Alex

MR 1602

Master

Type9

#3736420927 United States Steam

Ed

Ed

MR 1575

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

JetseeXbox vs Ed

No recorded games into Ed.

Type9 vs Alex

0% 0–4 over 4 games

Selected character all recorded games on the chosen character

Alex Ed
MR 1602 Current rating MR 1575
0 Games 76
0–0 Record 39–37
Win rate 51%
Current streak 1L
Clutch (deciders) 53%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

JetseeXbox Type9
41% Drive Rush (cancel) 39%
6% Drive Rush (parry) 5%
15% Overdrive arts 13%
4% Drive Impact 2%
13% Drive Guard 14%
4% Drive Reversal 0%
17% Other 27%

Super gauge spend share of SA meter spent by level

58% Super Art I 16%
23% Super Art II 46%
12% Super Art III 30%
8% Critical Art 8%

Offense (avg per battle)

0.4 Drive Impacts 0.3
2.3 Drive Parries 3.1
0.5 Drive Reversals 0
0.2 Perfect Parries 0.6
0.2 Punish counters 0.3
1.4 Throws 3.1
0 Throw techs 0.7
0.2 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.2 Punish counters taken 0.2
1.6 Throws taken 3
0 Burnouts suffered 0.1

Positioning (avg per battle)

10.3 Cornering opponent (s) 10.1
5.3 Time cornered (s) 11.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.