JetseeXbox vs Type9
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1621752104
#3736420927
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
JetseeXbox vs Ed
No recorded games into Ed.
Type9 vs Alex
0% 0–4 over 4 games
Selected character all recorded games on the chosen character
| Alex | Ed | |
|---|---|---|
| MR 1602 | Current rating | MR 1575 |
| 0 | Games | 76 |
| 0–0 | Record | 39–37 |
| — | Win rate | 51% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 53% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| JetseeXbox | Type9 | |
|---|---|---|
| 41% | Drive Rush (cancel) | 39% |
| 6% | Drive Rush (parry) | 5% |
| 15% | Overdrive arts | 13% |
| 4% | Drive Impact | 2% |
| 13% | Drive Guard | 14% |
| 4% | Drive Reversal | 0% |
| 17% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 58% | Super Art I | 16% |
|---|---|---|
| 23% | Super Art II | 46% |
| 12% | Super Art III | 30% |
| 8% | Critical Art | 8% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.3 |
|---|---|---|
| 2.3 | Drive Parries | 3.1 |
| 0.5 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0.6 |
| 0.2 | Punish counters | 0.3 |
| 1.4 | Throws | 3.1 |
| 0 | Throw techs | 0.7 |
| 0.2 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 1.6 | Throws taken | 3 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.3 | Cornering opponent (s) | 10.1 |
|---|---|---|
| 5.3 | Time cornered (s) | 11.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master