Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Luna-P vs Son*

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Luna-P

#2016336355 United Kingdom Steam

Edmond Honda

Edmond Honda

MR 1507

Master

Son*

#1637210614 Suriname Steam

C. Viper

C. Viper

LP 23498

Diamond 4

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Luna-P vs C. Viper

66% 4–2 over 6 games

Son* vs Edmond Honda

No recorded games into Edmond Honda.

Selected character all recorded games on the chosen character

Edmond Honda C. Viper
MR 1507 Current rating LP 23498
26 Games 0
13–13 Record 0–0
50% Win rate
2L Current streak
20% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Luna-P Son*
17% Drive Rush (cancel) 2%
4% Drive Rush (parry) 6%
34% Overdrive arts 27%
5% Drive Impact 6%
7% Drive Guard 11%
0% Drive Reversal 1%
33% Other 48%

Super gauge spend share of SA meter spent by level

47% Super Art I 54%
2% Super Art II 2%
43% Super Art III 36%
8% Critical Art 8%

Offense (avg per battle)

0.3 Drive Impacts 0.4
0.6 Drive Parries 0.7
0 Drive Reversals 0.1
0.2 Perfect Parries 0.1
0.2 Punish counters 0.3
1.2 Throws 1.1
0.7 Throw techs 0.3
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.5
0.2 Punish counters taken 0.3
2.9 Throws taken 2.9
0.1 Burnouts suffered 0

Positioning (avg per battle)

5.9 Cornering opponent (s) 3.7
9.7 Time cornered (s) 8.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.