Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

abadog vs Teto

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
abadog

#1637633736 Japan Steam

Chun-Li

Chun-Li

MR 1825

Master

Teto

#3820743597 Japan CrossPlatform

Marisa

Marisa

MR 2057

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

abadog vs Marisa

No recorded games into Marisa.

Teto vs Chun-Li

50% 5–5 over 10 games

Selected character all recorded games on the chosen character

Chun-Li Marisa
MR 1825 Current rating MR 2057
0 Games 239
0–0 Record 133–106
Win rate 55%
Current streak 5W
Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

abadog Teto
35% Drive Rush (cancel) 23%
7% Drive Rush (parry) 8%
13% Overdrive arts 33%
1% Drive Impact 1%
13% Drive Guard 12%
0% Drive Reversal 5%
30% Other 18%

Super gauge spend share of SA meter spent by level

28% Super Art I 33%
28% Super Art II 14%
40% Super Art III 41%
4% Critical Art 12%

Offense (avg per battle)

0.1 Drive Impacts 0
1.5 Drive Parries 0.8
0 Drive Reversals 0.6
1.1 Perfect Parries 0.4
0.1 Punish counters 0
2.5 Throws 1.7
1.2 Throw techs 0.4
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
2.6 Throws taken 2.1
0 Burnouts suffered 0.1

Positioning (avg per battle)

11.4 Cornering opponent (s) 8.3
8.1 Time cornered (s) 8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.