Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

bbnba! vs Nessie

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
bbnba!

#1645521742 Bangladesh CrossPlatform

Akuma

Akuma

MR 1374

Master

Nessie

#2532105655 United Kingdom Steam

M. Bison

M. Bison

LP 22135

Diamond 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

bbnba! vs M. Bison

No recorded games into M. Bison.

Nessie vs Akuma

80% 12–3 over 15 games

Selected character all recorded games on the chosen character

Akuma M. Bison
MR 1374 Current rating LP 22135
0 Games 169
0–0 Record 125–44
Win rate 73%
Current streak 2W
Clutch (deciders) 69%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

bbnba! Nessie
30% Drive Rush (cancel) 7%
9% Drive Rush (parry) 4%
21% Overdrive arts 58%
3% Drive Impact 5%
18% Drive Guard 4%
1% Drive Reversal 0%
18% Other 22%

Super gauge spend share of SA meter spent by level

31% Super Art I 31%
28% Super Art II 24%
27% Super Art III 30%
15% Critical Art 15%

Offense (avg per battle)

0.4 Drive Impacts 0.5
2.5 Drive Parries 0.1
0.2 Drive Reversals 0
0.4 Perfect Parries 0
0.3 Punish counters 0.4
2.1 Throws 3.9
0.3 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.3 Punish counters taken 0.2
1.8 Throws taken 2.7
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

11.3 Cornering opponent (s) 10.3
6.7 Time cornered (s) 10.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.